Getting Started AutoCAD 2013
Introduction to AutoCAD 2013
Starting AutoCAD
Understanding Activation
Introducing the Customer Involvement Program
Introducing the AutoCAD Welcome Screen
Understanding the Performance Tuner
Understanding How Tools are Organized
Switching Workspaces
Adjusting Workspace Settings
Using the Application Menu
Using the Quick Access Toolbar
Using the InfoCenter Toolbar
Using and Controlling the Help System
Understanding Ribbon Fundamentals
Controlling the Display of the Ribbon
Changing the Location of the Ribbon
Working with Sticky Panels
Introducing the Drawing Aid Tools
Introducing the Drawing Grid
Changing Screen Colors
Working with User Profiles
Controlling the Application Status Bar
Working Within the Drawing Window
Working with Multiple Drawings
Understanding Model and Layout Tabs
Understanding Quick View Drawings and Quick View Layouts
Understanding the Command Window
Understanding Dialog Box Fundamentals
Understanding Palette Fundamentals
Understanding Toolbar Fundamentals
Starting a New Drawing from a Template File
Setting the Default Template
Starting a New Drawing Using the Startup Wizard
Saving Drawings Using SAVE and QSAVE
Saving Drawings Using QSAVE and SAVEAS
Understanding the Autosave Options
Understanding Backup Files
Saving Drawings to Different Versions and Other Save Options
Opening Drawings in Partial Open and Read-Only Modes
Opening Drawings Using the Sheet Set Manager
Importing and Exporting DGN Files
Using a Mouse in AutoCAD
Understanding the In-Canvas Viewport Controls
Understanding the Navigation Bar
Understanding the UCS Icon
Understanding the ViewCube
Understanding the SteeringWheels
Understanding the Pull-Down Menus
Using a 3D Mouse
2D Drawing Basics
Drawing Lines Using the Command Line
Drawing Lines Using Dynamic Input
Drawing Lines Using the Right-Click Menu
Repeating the Last Command
Understanding Command Options
Drawing Rectangles
Drawing Rectangles Using the Area Option
Drawing Rectangles Using the Dimensions Option
Drawing Rectangles Using the Rotation Option
Drawing Rectangles with Fillets
Drawing Rectangles with Chamfers
Drawing Rectangles Using the Width Option
Resetting the Rectangle Default Options
Using the Undo and Redo Commands
Drawing Circles Using Radius and Diameter
Drawing 2 Point and 3 Point Circles
Drawing Circles Using the TTR and TTT Options
Drawing Circles Using the Default Method
Drawing Arcs
Drawing Arcs by Specifying 3 Points
Understanding Coordinate System Concepts
Using Absolute Coordinates
Using Relative Coordinates
Understanding Drawing Units and Angle Measurements
Erasing Objects by Picking
Selecting Objects by Window and Crossing
Selecting Objects by Window Polygon and Crossing Polygon
Selecting Objects by Fence and Last
Selecting Objects Using Undo and Previous
Selecting Objects Using the Box Option
Selecting Objects Using Implied Selection
Selecting Objects Using Select Similar
Adding New Objects Using Add Selected
Hiding and Isolating Objects
Restoring Erased Objects with OOPS
Selecting and Deselecting Objects
Selecting All Objects
Controlling Selection Settings
Using Selection Cycling
Drawing Lines Using the Command Line
Drawing Lines Using Dynamic Input
Drawing Lines Using the Right-Click Menu
Repeating the Last Command
Understanding Command Options
Drawing Rectangles
Drawing Rectangles Using the Area Option
Drawing Rectangles Using the Dimensions Option
Drawing Rectangles Using the Rotation Option
Drawing Rectangles with Fillets
Drawing Rectangles with Chamfers
Drawing Rectangles Using the Width Option
Resetting the Rectangle Default Options
Using the Undo and Redo Commands
Drawing Circles Using Radius and Diameter
Drawing 2 Point and 3 Point Circles
Drawing Circles Using the TTR and TTT Options
Drawing Circles Using the Default Method
Drawing Arcs
Drawing Arcs by Specifying 3 Points
Understanding Coordinate System Concepts
Using Absolute Coordinates
Using Relative Coordinates
Understanding Drawing Units and Angle Measurements
Erasing Objects by Picking
Selecting Objects by Window and Crossing
Selecting Objects by Window Polygon and Crossing Polygon
Selecting Objects by Fence and Last
Selecting Objects Using Undo and Previous
Selecting Objects Using the Box Option
Selecting Objects Using Implied Selection
Selecting Objects Using Select Similar
Adding New Objects Using Add Selected
Hiding and Isolating Objects
Restoring Erased Objects with OOPS
Selecting and Deselecting Objects
Selecting All Objects
Controlling Selection Settings
Using Selection Cycling
Drafting Settings
Using and Adjusting the Grid
Using Snap Mode
Using Ortho Mode
Using Grid and Snap in Combination with Ortho Mode
Using Direct Distance Entry and Dynamic Input
Understanding Absolute Angle Measurements
Using Polar Tracking with Absolute Angles
Understanding Relative Angle Measurements
Using Polar Tracking with Relative Angles
Using Polar Tracking with Incremental and Additional Angles
Using Polar Tracking and Polar Snaps
Understanding Object Snap Concepts
Understanding Running Object Snaps
Understanding Parallel Object Snap
Understanding Extension Object Snap
Using Object Snap Overrides
Using Object Snap Tracking from One Point Orthogonally
Using Object Snap Tracking From Two Points Orthogonally
Using Object Snap Tracking from One Point with Polar Angles
Using Object Snap Tracking from Two Points with Polar Angles
Using Object Snap Tracking with a Temporary Track Point
Using Object Snap Overrides with Mid Between 2 Points
Using Options to Control Object Snap System Variables
Using and Adjusting the Grid
Using Snap Mode
Using Ortho Mode
Using Grid and Snap in Combination with Ortho Mode
Using Direct Distance Entry and Dynamic Input
Understanding Absolute Angle Measurements
Using Polar Tracking with Absolute Angles
Understanding Relative Angle Measurements
Using Polar Tracking with Relative Angles
Using Polar Tracking with Incremental and Additional Angles
Using Polar Tracking and Polar Snaps
Understanding Object Snap Concepts
Understanding Running Object Snaps
Understanding Parallel Object Snap
Understanding Extension Object Snap
Using Object Snap Overrides
Using Object Snap Tracking from One Point Orthogonally
Using Object Snap Tracking From Two Points Orthogonally
Using Object Snap Tracking from One Point with Polar Angles
Using Object Snap Tracking from Two Points with Polar Angles
Using Object Snap Tracking with a Temporary Track Point
Using Object Snap Overrides with Mid Between 2 Points
Using Options to Control Object Snap System Variables
Display Control
Zooming Using the Wheel Mouse
Adjusting the ZOOMFACTOR Setting
Adjusting the View Transitions
Using Real-Time Pan and Zoom
Zooming Using the Ribbon
Panning Using the Ribbon Panel
Zooming and Panning Using the Navigation Bar
Using the View Back and View Forward Tools
Using the SteeringWheels
Creating Tiled Viewports
Naming Tiled Viewports
Using the View Manager to Restore Named Views
Using the View Manager to Edit and Update Named Views
Using the View Manager to Create Named Views
Zooming Using the Wheel Mouse
Adjusting the ZOOMFACTOR Setting
Adjusting the View Transitions
Using Real-Time Pan and Zoom
Zooming Using the Ribbon
Panning Using the Ribbon Panel
Zooming and Panning Using the Navigation Bar
Using the View Back and View Forward Tools
Using the SteeringWheels
Creating Tiled Viewports
Naming Tiled Viewports
Using the View Manager to Restore Named Views
Using the View Manager to Edit and Update Named Views
Using the View Manager to Create Named Views
Managing Layers
Introducing Layer Concepts
Establishing the Current Layer
Understanding the On and Off Layer States
Understanding the Freeze and Thaw Layer States
Understanding the Unlock and Lock Layer States
Understanding the Lock Layer Fade Control
Controlling the Layer Color
Introducing the Layer Properties Manager Palette
Adjusting Columns in the Layer Properties Manager
Controlling the Linetype of a Layer
Controlling the Transparency of a Layer
Controlling the Plot or No Plot Layer State
Controlling the VP Freeze Layer State
Controlling the New VP Freeze Layer State
Freezing Layers in All But the Current Viewport
Controlling Other Layer States on a Per-Viewport Basis
Creating a New Layer
Deleting a Layer
Adding a Layer Description
Using Layer Filters
Creating New Layer Filters
Working with Layer States
Making an Objects Layer Current
Matching Layers
Restoring the Previous Layer State
Isolating Layers
Unisolating Layers
Freezing Layers
Turning Layers Off
Turning All Layers On
Thawing All Layers
Locking a Layer
Unlocking a Layer
Changing an Object to the Current Layer
Copying Objects to a New Layer
Viewing Individual Layers
Freezing Layers in All Viewports Except the Current Viewport
Merging Layers
Deleting a Layer and Its Contents
Introducing Layer Concepts
Establishing the Current Layer
Understanding the On and Off Layer States
Understanding the Freeze and Thaw Layer States
Understanding the Unlock and Lock Layer States
Understanding the Lock Layer Fade Control
Controlling the Layer Color
Introducing the Layer Properties Manager Palette
Adjusting Columns in the Layer Properties Manager
Controlling the Linetype of a Layer
Controlling the Transparency of a Layer
Controlling the Plot or No Plot Layer State
Controlling the VP Freeze Layer State
Controlling the New VP Freeze Layer State
Freezing Layers in All But the Current Viewport
Controlling Other Layer States on a Per-Viewport Basis
Creating a New Layer
Deleting a Layer
Adding a Layer Description
Using Layer Filters
Creating New Layer Filters
Working with Layer States
Making an Objects Layer Current
Matching Layers
Restoring the Previous Layer State
Isolating Layers
Unisolating Layers
Freezing Layers
Turning Layers Off
Turning All Layers On
Thawing All Layers
Locking a Layer
Unlocking a Layer
Changing an Object to the Current Layer
Copying Objects to a New Layer
Viewing Individual Layers
Freezing Layers in All Viewports Except the Current Viewport
Merging Layers
Deleting a Layer and Its Contents
Object Properties
Understanding ByLayer and Object Property Concepts
Setting the Color ByLayer
Setting the Linetype ByLayer
Setting the Lineweight ByLayer
Setting the Transparency ByLayer
Controlling the Object Color
Controlling the Object Linetype
Controlling the Object Lineweight
Controlling the Object Transparency
Understanding Object Property Creation and Control
Modifying Properties Using the Property Panel and Layer Panel
Modifying Properties Using the Quick Property Palette
Controlling the Quick Property Palette Display Properties
Modifying Properties Using the Properties Palette
Setting Object Properties to ByLayer
Understanding In-Canvas Property Preview
Understanding ByLayer and Object Property Concepts
Setting the Color ByLayer
Setting the Linetype ByLayer
Setting the Lineweight ByLayer
Setting the Transparency ByLayer
Controlling the Object Color
Controlling the Object Linetype
Controlling the Object Lineweight
Controlling the Object Transparency
Understanding Object Property Creation and Control
Modifying Properties Using the Property Panel and Layer Panel
Modifying Properties Using the Quick Property Palette
Controlling the Quick Property Palette Display Properties
Modifying Properties Using the Properties Palette
Setting Object Properties to ByLayer
Understanding In-Canvas Property Preview
Utility and Inquiry Tools
Introducing the Measure Tools
Measuring Distance
Measuring Radius
Measuring Angles
Measuring the Area of a Space
Measuring the Area of an Object
Performing Area Calculations
Measuring Volume
Using the Quick Calculator
Applying Object Selection Filters
Using Quick Select
Listing Selected Objects
Displaying the Coordinates of a Point
Introducing the Measure Tools
Measuring Distance
Measuring Radius
Measuring Angles
Measuring the Area of a Space
Measuring the Area of an Object
Performing Area Calculations
Measuring Volume
Using the Quick Calculator
Applying Object Selection Filters
Using Quick Select
Listing Selected Objects
Displaying the Coordinates of a Point
Complex Objects
Understanding Polyline Property Concepts
Drawing Polyline Line Segments
Drawing Polyline Arc Segments
Drawing Polylines with Variable Width
Drawing Polylines Using Option Combinations
Drawing Donuts
Drawing Inscribed Polygons
Drawing Circumscribed Polygons
Drawing Polygons Using the Edge Option
Editing Polylines Using the Close and Open Options
Editing Polylines to Join Selected Segments
Editing Polylines to Join Multiple Segments
Converting Lines into Polylines
Converting Polylines into Fit and Spline Curves
Editing Polyline Vertices
Exploding Polylines
Drawing Ellipses Using the Center Option
Drawing Ellipses Using the Axis End Option
Drawing Isocircles
Drawing Elliptical Arcs
Drawing Points
Understanding Point Styles
Drawing Splines
Editing Splines
Drawing Construction Lines
Creating Rays
Creating Regions
Creating Boundaries
Creating Revision Clouds
Creating Wipeouts
Understanding Polyline Property Concepts
Drawing Polyline Line Segments
Drawing Polyline Arc Segments
Drawing Polylines with Variable Width
Drawing Polylines Using Option Combinations
Drawing Donuts
Drawing Inscribed Polygons
Drawing Circumscribed Polygons
Drawing Polygons Using the Edge Option
Editing Polylines Using the Close and Open Options
Editing Polylines to Join Selected Segments
Editing Polylines to Join Multiple Segments
Converting Lines into Polylines
Converting Polylines into Fit and Spline Curves
Editing Polyline Vertices
Exploding Polylines
Drawing Ellipses Using the Center Option
Drawing Ellipses Using the Axis End Option
Drawing Isocircles
Drawing Elliptical Arcs
Drawing Points
Understanding Point Styles
Drawing Splines
Editing Splines
Drawing Construction Lines
Creating Rays
Creating Regions
Creating Boundaries
Creating Revision Clouds
Creating Wipeouts
Annotation Objects
Understanding Annotation Object Concepts
Understanding Annotation Scaling
Creating Single-Line Text
Controlling Single-Line Text Justification
Creating Text Styles
Modifying Text Styles
Creating Multiline Text
Controlling Multiline Text Justification
Editing Text Objects
Editing Text Objects Using the Properties Palette
Performing a Spell Check
Finding and Replacing Text
Controlling Multiline Text Paragraphs
Combining Multiple Paragraphs
Converting Text to Uppercase or Lowercase
Adding a Background Mask to Multiline Text
Importing Text
Importing Text Using Drag-and-Drop and Cut-and-Paste
Inserting Special Text Characters
Removing Multiline Text Formatting
Undoing and Redoing Changes to Multiline Text
Creating Stacked Text for Fractions
Controlling Text Editor Settings
Scaling Text
Changing the Text Justification
Creating Tables
Controlling Table Appearance Using Table Styles
Editing Text Inside a Table
Modifying Tables
Linking Data in Tables
Working with Fields
Introducing Hatches and Gradient Fills
Adding Hatch Objects
Selecting the Hatch Pattern to Apply
Selecting the Hatch Pattern Layer
Setting the Hatch Colors and Transparency
Setting the Scale and Angle of the Hatch Pattern
Controlling Hatch Pattern Island Detection
Selecting and Retaining Boundary Objects
Controlling the Hatch Pattern Gap Tolerance
Understanding Associative Hatch
Understanding Annotative Hatch
Controlling the Hatch Origin
Creating Separate Hatches
Matching the Properties of an Existing Hatch
Controlling Hatch Pattern Draw Order
Controlling Hatch Settings
Modifying Existing Hatch Objects
Adding Gradient Fills
Adding Hatch Patterns and Gradient Fills Using the Tool Palette
Introducing Multileaders
Creating Multileaders
Changing the Order of Multileader Content Creation
Selecting Multileader Options
Adding a Multileader with Block Content
Controlling the Multileader Style
Adding and Removing Leaders
Aligning Multileaders
Collecting Multileaders
Editing Multileaders
Understanding Annotation Object Concepts
Understanding Annotation Scaling
Creating Single-Line Text
Controlling Single-Line Text Justification
Creating Text Styles
Modifying Text Styles
Creating Multiline Text
Controlling Multiline Text Justification
Editing Text Objects
Editing Text Objects Using the Properties Palette
Performing a Spell Check
Finding and Replacing Text
Controlling Multiline Text Paragraphs
Combining Multiple Paragraphs
Converting Text to Uppercase or Lowercase
Adding a Background Mask to Multiline Text
Importing Text
Importing Text Using Drag-and-Drop and Cut-and-Paste
Inserting Special Text Characters
Removing Multiline Text Formatting
Undoing and Redoing Changes to Multiline Text
Creating Stacked Text for Fractions
Controlling Text Editor Settings
Scaling Text
Changing the Text Justification
Creating Tables
Controlling Table Appearance Using Table Styles
Editing Text Inside a Table
Modifying Tables
Linking Data in Tables
Working with Fields
Introducing Hatches and Gradient Fills
Adding Hatch Objects
Selecting the Hatch Pattern to Apply
Selecting the Hatch Pattern Layer
Setting the Hatch Colors and Transparency
Setting the Scale and Angle of the Hatch Pattern
Controlling Hatch Pattern Island Detection
Selecting and Retaining Boundary Objects
Controlling the Hatch Pattern Gap Tolerance
Understanding Associative Hatch
Understanding Annotative Hatch
Controlling the Hatch Origin
Creating Separate Hatches
Matching the Properties of an Existing Hatch
Controlling Hatch Pattern Draw Order
Controlling Hatch Settings
Modifying Existing Hatch Objects
Adding Gradient Fills
Adding Hatch Patterns and Gradient Fills Using the Tool Palette
Introducing Multileaders
Creating Multileaders
Changing the Order of Multileader Content Creation
Selecting Multileader Options
Adding a Multileader with Block Content
Controlling the Multileader Style
Adding and Removing Leaders
Aligning Multileaders
Collecting Multileaders
Editing Multileaders
Modify Objects - Manipulation Commands
Introducing the Manipulation Commands
Using the Move Command
Using the Move Command with Object Snap
Using the Move Command with Object Snap Tracking from One Point
Using the Move Command with Object Snap Tracking from Two Points
Using the Copy Command
Using the Copy Command with Object Snap
Using the Copy Command with Object Snap Tracking
Using the Copy Command with the Array Option
Using the Mirror Command
Controlling Text Display with the Mirror Command
Controlling Hatch Display with the Mirror Command
Creating a Rectangular Array
Adjusting Rectangular Array Rows and Columns
Changing the Properties of Rectangular Arrays
Editing Array Source Objects
Removing Items from the Array
Changing the Angle of Rectangular Arrays
Creating Associative and Non-Associative Arrays
Creating a Polar Array
Adjusting Polar Arrays
Creating a Path Array
Changing the Base Point of a Path Array
Changing the Path of a Path Array
Replacing Items Within an Array
Using the Rotate Command
Using the Rotate Command with a Reference Angle
Using the Offset Command
Offsetting Polylines with Fillets and Chamfers
Using the Align Command
Using the Reverse Command
Creating and Working with Groups
Modifying Groups
Introducing the Manipulation Commands
Using the Move Command
Using the Move Command with Object Snap
Using the Move Command with Object Snap Tracking from One Point
Using the Move Command with Object Snap Tracking from Two Points
Using the Copy Command
Using the Copy Command with Object Snap
Using the Copy Command with Object Snap Tracking
Using the Copy Command with the Array Option
Using the Mirror Command
Controlling Text Display with the Mirror Command
Controlling Hatch Display with the Mirror Command
Creating a Rectangular Array
Adjusting Rectangular Array Rows and Columns
Changing the Properties of Rectangular Arrays
Editing Array Source Objects
Removing Items from the Array
Changing the Angle of Rectangular Arrays
Creating Associative and Non-Associative Arrays
Creating a Polar Array
Adjusting Polar Arrays
Creating a Path Array
Changing the Base Point of a Path Array
Changing the Path of a Path Array
Replacing Items Within an Array
Using the Rotate Command
Using the Rotate Command with a Reference Angle
Using the Offset Command
Offsetting Polylines with Fillets and Chamfers
Using the Align Command
Using the Reverse Command
Creating and Working with Groups
Modifying Groups
Modify Objects - Alteration Commands
Introducing Alteration Commands
Breaking an Object At One Point
Breaking an Object Between Two Points
Understanding Practical Uses for the Break Command
Using the Trim Command with Pick Selection
Using the Trim Command with Fence Selection
Using the Trim Command with Edge Extend Mode
Using the Extend Command
Using Extend and Trim Together
Understanding Practical Uses for the Trim and Extend Commands
Using the Fillet Command with Fillet Radius
Adding Fillets to Multiple Segments and Polylines
Using the Chamfer Command with Distance and Angle
Adding Chamfers to Multiple Segments and Polylines
Using the Blend Command
Using the Stretch Command
Using the Join Command
Using the Lengthen Command
Using the Explode Command
Deleting Duplicate Objects
Using the Scale Command
Using the Scale Command with Scale Reference
Introducing Alteration Commands
Breaking an Object At One Point
Breaking an Object Between Two Points
Understanding Practical Uses for the Break Command
Using the Trim Command with Pick Selection
Using the Trim Command with Fence Selection
Using the Trim Command with Edge Extend Mode
Using the Extend Command
Using Extend and Trim Together
Understanding Practical Uses for the Trim and Extend Commands
Using the Fillet Command with Fillet Radius
Adding Fillets to Multiple Segments and Polylines
Using the Chamfer Command with Distance and Angle
Adding Chamfers to Multiple Segments and Polylines
Using the Blend Command
Using the Stretch Command
Using the Join Command
Using the Lengthen Command
Using the Explode Command
Deleting Duplicate Objects
Using the Scale Command
Using the Scale Command with Scale Reference
Modify Objects - Grips
Introducing Grip Concepts
Understanding Grip Status
Using Grips to Modify Lines
Using Grips to Modify Arcs
Using Grips to Modify Hatch Objects
Using Grips to Modify Polylines
Using Grips to Modify Splines
Using Grips to Move Objects
Using Grips to Mirror Objects
Using Grips to Rotate Objects
Using Grips to Scale Objects
Using Grips to Stretch Objects
Changing the Base Point While Grip Editing
Copying Objects While Grip Editing
Changing the Reference Angle While Grip Editing
Understanding Practical Applications of Grip Editing
Changing Grip Option Settings
Changing Grip Option Selection Modes
Dragging While Grip Editing
Moving Objects Using Nudge
Introducing Grip Concepts
Understanding Grip Status
Using Grips to Modify Lines
Using Grips to Modify Arcs
Using Grips to Modify Hatch Objects
Using Grips to Modify Polylines
Using Grips to Modify Splines
Using Grips to Move Objects
Using Grips to Mirror Objects
Using Grips to Rotate Objects
Using Grips to Scale Objects
Using Grips to Stretch Objects
Changing the Base Point While Grip Editing
Copying Objects While Grip Editing
Changing the Reference Angle While Grip Editing
Understanding Practical Applications of Grip Editing
Changing Grip Option Settings
Changing Grip Option Selection Modes
Dragging While Grip Editing
Moving Objects Using Nudge
2D Parametric Drawings
Introducing Parametric Drawings
Displaying Geometric Constraints
Applying Geometric Constraints
Applying Coincident Geometric Constraints
Applying Collinear Geometric Constraints
Applying Concentric Geometric Constraints
Applying Fixed Geometric Constraints
Applying Parallel Geometric Constraints
Applying Perpendicular Geometric Constraints
Applying Horizontal Geometric Constraints
Applying Vertical Geometric Constraints
Applying Tangent Geometric Constraints
Applying Smooth Geometric Constraints
Applying Symmetric Geometric Constraints
Applying Equal Geometric Constraints
Removing Individual Geometric Constraints
Applying Auto Constrain
Controlling Auto Constraint Settings
Applying Geometric Constraints Using Inferred Constraints
Applying Dimensional Constraints
Applying Linear Dimensional Constraints
Applying Aligned Dimensional Constraints
Applying Horizontal Dimensional Constraints
Applying Vertical Dimensional Constraints
Applying Angular Dimensional Constraints
Applying Radius Dimensional Constraints
Applying Diameter Dimensional Constraints
Creating Dynamic or Annotational Dimensional Constraints
Converting Dimensions into Dimensional Constraints
Controlling Dimensional Constraint Settings
Showing and Hiding Dimensional Constraints
Controlling Other Dimensional Constraint Settings
Avoiding Over-Constrained Geometry
Understanding the Parameters Manager
Changing an Expression Using the Parameters Manager
Adding User Variables Using the Parameters Manager
Deleting Parameters Using the Parameters Manager
Changing Dimensional Constraints Using Grip Editing
Introducing Parametric Drawings
Displaying Geometric Constraints
Applying Geometric Constraints
Applying Coincident Geometric Constraints
Applying Collinear Geometric Constraints
Applying Concentric Geometric Constraints
Applying Fixed Geometric Constraints
Applying Parallel Geometric Constraints
Applying Perpendicular Geometric Constraints
Applying Horizontal Geometric Constraints
Applying Vertical Geometric Constraints
Applying Tangent Geometric Constraints
Applying Smooth Geometric Constraints
Applying Symmetric Geometric Constraints
Applying Equal Geometric Constraints
Removing Individual Geometric Constraints
Applying Auto Constrain
Controlling Auto Constraint Settings
Applying Geometric Constraints Using Inferred Constraints
Applying Dimensional Constraints
Applying Linear Dimensional Constraints
Applying Aligned Dimensional Constraints
Applying Horizontal Dimensional Constraints
Applying Vertical Dimensional Constraints
Applying Angular Dimensional Constraints
Applying Radius Dimensional Constraints
Applying Diameter Dimensional Constraints
Creating Dynamic or Annotational Dimensional Constraints
Converting Dimensions into Dimensional Constraints
Controlling Dimensional Constraint Settings
Showing and Hiding Dimensional Constraints
Controlling Other Dimensional Constraint Settings
Avoiding Over-Constrained Geometry
Understanding the Parameters Manager
Changing an Expression Using the Parameters Manager
Adding User Variables Using the Parameters Manager
Deleting Parameters Using the Parameters Manager
Changing Dimensional Constraints Using Grip Editing
Dimensioning
Introducing Dimensioning Concepts
Understanding Associative Dimensions
Creating Linear Horizontal and Vertical Dimensions
Creating Linear Aligned Dimensions
Creating Linear Baseline Dimensions
Creating Linear Continued Dimensions
Creating Angular Dimensions
Creating Angular Baseline Dimensions
Creating Angular Continued Dimensions
Dimensioning Circles and Arcs Using Radius and Diameter Dimensions
Dimensioning Circles and Arcs Using Arc Length Dimensions
Dimensioning Circles and Arcs Using Jogged Dimensions
Creating Ordinate Dimensions
Adding and Modifying Dimension Text
Changing the Location of Dimension Components
Adjusting Spacing Between Dimensions
Breaking Dimension and Extension Lines
Jogging Dimension Lines
Dimensioning Multiple Objects Using Quick Dimensions
Dimensioning Multiple Objects Using Ordinate Quick Dimensions
Controlling the Appearance of Dimensions Using Dimension Styles
Creating New Dimension Styles
Applying a New Dimension Style
Updating Dimension Styles
Overriding Dimension Styles Using Properties
Introducing Dimensioning Concepts
Understanding Associative Dimensions
Creating Linear Horizontal and Vertical Dimensions
Creating Linear Aligned Dimensions
Creating Linear Baseline Dimensions
Creating Linear Continued Dimensions
Creating Angular Dimensions
Creating Angular Baseline Dimensions
Creating Angular Continued Dimensions
Dimensioning Circles and Arcs Using Radius and Diameter Dimensions
Dimensioning Circles and Arcs Using Arc Length Dimensions
Dimensioning Circles and Arcs Using Jogged Dimensions
Creating Ordinate Dimensions
Adding and Modifying Dimension Text
Changing the Location of Dimension Components
Adjusting Spacing Between Dimensions
Breaking Dimension and Extension Lines
Jogging Dimension Lines
Dimensioning Multiple Objects Using Quick Dimensions
Dimensioning Multiple Objects Using Ordinate Quick Dimensions
Controlling the Appearance of Dimensions Using Dimension Styles
Creating New Dimension Styles
Applying a New Dimension Style
Updating Dimension Styles
Overriding Dimension Styles Using Properties
Interface Customization
Introducing Tool Palettes
Controlling Tool Palette Display
Using Palette Tools
Creating Palettes
Controlling Palette Tool Properties
Creating Palette Tools for Hatch
Creating Palette Tools for Blocks
Creating Palette Tools Using Objects and Fly Outs
Creating Palette Tools Using DesignCenter
Customizing the User Interface
Customizing the Ribbon Tabs
Customizing the Ribbon Panel
Adding a Tab and Panel to Workspaces
Customizing the Quick Properties Palette
Customizing Rollover Tooltips
Customizing Menu Search Tags
Customizing the Quick Access Toolbar
Introducing Tool Palettes
Controlling Tool Palette Display
Using Palette Tools
Creating Palettes
Controlling Palette Tool Properties
Creating Palette Tools for Hatch
Creating Palette Tools for Blocks
Creating Palette Tools Using Objects and Fly Outs
Creating Palette Tools Using DesignCenter
Customizing the User Interface
Customizing the Ribbon Tabs
Customizing the Ribbon Panel
Adding a Tab and Panel to Workspaces
Customizing the Quick Properties Palette
Customizing Rollover Tooltips
Customizing Menu Search Tags
Customizing the Quick Access Toolbar
Print and Plot Preparation
Introducing Print and Plot Concepts
Understanding Model Space and Paper Space
Choosing a Printer
Placing a Title Block on a Layout
Creating Layout Viewports
Setting a Layout Viewport Scale
Controlling Viewport Display
Placing Annotations on a Layout
Changing the Space of an Object
Printing the Drawing
Previewing Plotted Output
Controlling Plot Options and Orientation
Viewing Print and Publish Details
Understanding Plot Style Tables
Accessing the Plotter Manager
Plotting Multiple Drawings at Once
Introducing Print and Plot Concepts
Understanding Model Space and Paper Space
Choosing a Printer
Placing a Title Block on a Layout
Creating Layout Viewports
Setting a Layout Viewport Scale
Controlling Viewport Display
Placing Annotations on a Layout
Changing the Space of an Object
Printing the Drawing
Previewing Plotted Output
Controlling Plot Options and Orientation
Viewing Print and Publish Details
Understanding Plot Style Tables
Accessing the Plotter Manager
Plotting Multiple Drawings at Once
Blocks and Attributes
Understanding Block Concepts
Creating Blocks from Existing Objects
Understanding Block Properties
Changing Block Properties
Using Blocks within a Drawing
Using Multiple Blocks at Once
Exploding Blocks into Objects
Changing the Insertion or Reference Point
Understanding Dynamic Blocks Concepts
Understanding Dynamic Block Examples
Creating Dynamic Blocks from Existing Blocks
Adding Parameters to Dynamic Blocks
Adding Constraints to Dynamic Blocks
Adding Additional Parameters to Dynamic Blocks
Changing the Properties of Dynamic Block Parameters
Changing Dynamic Block Parameters by Using Lists
Changing the Appearance of Dynamic Blocks
Adding Additional Constraints to Dynamic Blocks
Controlling Dynamic Blocks Using Block Tables
Adding Special Properties to Blocks
Introducing Attributes
Adding an Attribute to a Block
Adding Additional Attributes to a Block
Controlling the Visibility of Attributes
Synchronizing Attribute Data
Managing Attributes
Extracting Attribute Data from a Drawing
Dividing and Measuring Using Blocks
Understanding Block Concepts
Creating Blocks from Existing Objects
Understanding Block Properties
Changing Block Properties
Using Blocks within a Drawing
Using Multiple Blocks at Once
Exploding Blocks into Objects
Changing the Insertion or Reference Point
Understanding Dynamic Blocks Concepts
Understanding Dynamic Block Examples
Creating Dynamic Blocks from Existing Blocks
Adding Parameters to Dynamic Blocks
Adding Constraints to Dynamic Blocks
Adding Additional Parameters to Dynamic Blocks
Changing the Properties of Dynamic Block Parameters
Changing Dynamic Block Parameters by Using Lists
Changing the Appearance of Dynamic Blocks
Adding Additional Constraints to Dynamic Blocks
Controlling Dynamic Blocks Using Block Tables
Adding Special Properties to Blocks
Introducing Attributes
Adding an Attribute to a Block
Adding Additional Attributes to a Block
Controlling the Visibility of Attributes
Synchronizing Attribute Data
Managing Attributes
Extracting Attribute Data from a Drawing
Dividing and Measuring Using Blocks
External References and Reusable Content
Understanding Reusable Content Concepts
Understanding External References Concepts
Understanding Practical Applications of External References
Attaching and Detaching External References
Loading and Unloading External References
Adjusting the External Reference Path
Understanding the Difference Between Attachment and Overlay
Clipping an External Reference
Binding and Inserting External References
Editing Blocks and External References
Copying Nested Objects
Working with Images
Using DesignCenter
Attaching a DWF File as an Underlay
Attaching a PDF File as an Underlay
Attaching a DGN File as an Underlay
Using Autodesk Seek
Using Autodesk Content Explorer
Inserting OLE Objects
Attaching Hyperlinks
Understanding Reusable Content Concepts
Understanding External References Concepts
Understanding Practical Applications of External References
Attaching and Detaching External References
Loading and Unloading External References
Adjusting the External Reference Path
Understanding the Difference Between Attachment and Overlay
Clipping an External Reference
Binding and Inserting External References
Editing Blocks and External References
Copying Nested Objects
Working with Images
Using DesignCenter
Attaching a DWF File as an Underlay
Attaching a PDF File as an Underlay
Attaching a DGN File as an Underlay
Using Autodesk Seek
Using Autodesk Content Explorer
Inserting OLE Objects
Attaching Hyperlinks
AutoCAD Utilities
Removing Unused Items
Checking the Drawing for Errors
Changing the Display Order
Importing Files from Other Programs
Using the Drawing Recovery Manager
Recovering Damaged Drawings
Converting AutoCAD Drawing Files
Removing Unused Items
Checking the Drawing for Errors
Changing the Display Order
Importing Files from Other Programs
Using the Drawing Recovery Manager
Recovering Damaged Drawings
Converting AutoCAD Drawing Files
Command Customization
Introducing the Action Recorder
Using Existing Action Macros
Creating Simple Action Macros
Editing Action Macros
Sharing Action Macros
Creating and Editing Complex Action Macros
Controlling Action Macro Dialog Settings
Creating Command Aliases
Introducing the Action Recorder
Using Existing Action Macros
Creating Simple Action Macros
Editing Action Macros
Sharing Action Macros
Creating and Editing Complex Action Macros
Controlling Action Macro Dialog Settings
Creating Command Aliases
3D Basics
Introducing 3D Concepts
Introducing the 3D Workspace
Using the ViewCube to View 3D Models
Using 3D Orbit to View 3D Models
Using 3D View Presets to View 3D Models
Using SteeringWheels to View 3D Models
Using 3D Object Snap
Understanding Visual Styles
Understanding 3D Coordinate Systems
Understanding Dynamic UCS
Manipulating the User Coordinate System
Introducing 3D Concepts
Introducing the 3D Workspace
Using the ViewCube to View 3D Models
Using 3D Orbit to View 3D Models
Using 3D View Presets to View 3D Models
Using SteeringWheels to View 3D Models
Using 3D Object Snap
Understanding Visual Styles
Understanding 3D Coordinate Systems
Understanding Dynamic UCS
Manipulating the User Coordinate System
Creating 3D Objects
Creating a Solid Box
Creating a Solid Cylinder
Creating a Solid Cone
Creating a Solid Sphere
Creating a Solid Pyramid
Creating a Solid Wedge
Creating a Solid Torus
Creating 3D Objects by Extruding 2D Objects
Creating 3D Objects by Revolving 2D Objects
Creating 3D Objects by Lofting 2D Objects
Creating 3D Objects by Sweeping 2D Objects
Creating 3D Objects Using Polysolid
Creating 3D Objects Using Press/Pull
Creating a 3D Mesh Box
Creating a 3D Mesh Cone
Creating a 3D Mesh Cylinder
Creating a 3D Mesh Pyramid
Creating a 3D Mesh Sphere
Creating a 3D Mesh Wedge
Creating a 3D Mesh Torus
Creating a 3D Revolved Mesh
Creating a 3D Edge Mesh
Creating a 3D Ruled Mesh
Creating a 3D Tabulated Mesh
Controlling Mesh Primitive Options
Creating a 3D Helix
Creating a 3D Polyline
Creating a Solid Box
Creating a Solid Cylinder
Creating a Solid Cone
Creating a Solid Sphere
Creating a Solid Pyramid
Creating a Solid Wedge
Creating a Solid Torus
Creating 3D Objects by Extruding 2D Objects
Creating 3D Objects by Revolving 2D Objects
Creating 3D Objects by Lofting 2D Objects
Creating 3D Objects by Sweeping 2D Objects
Creating 3D Objects Using Polysolid
Creating 3D Objects Using Press/Pull
Creating a 3D Mesh Box
Creating a 3D Mesh Cone
Creating a 3D Mesh Cylinder
Creating a 3D Mesh Pyramid
Creating a 3D Mesh Sphere
Creating a 3D Mesh Wedge
Creating a 3D Mesh Torus
Creating a 3D Revolved Mesh
Creating a 3D Edge Mesh
Creating a 3D Ruled Mesh
Creating a 3D Tabulated Mesh
Controlling Mesh Primitive Options
Creating a 3D Helix
Creating a 3D Polyline
Modifying 3D Mesh Objects
Introducing Mesh Editing
Converting Objects into Meshes
Smoothing More
Smoothing Less
Refining a Mesh
Adding a Crease
Removing a Crease
Controlling Mesh Tessellation Options
Splitting a Mesh Face
Extruding a Mesh Face
Merging Mesh Faces
Creating a Hole in a Mesh
Closing a Hole in a Mesh
Collapsing a Face or Edge
Spinning a Triangle Face
Converting a Mesh to a Solid
Converting a Mesh to a Surface
Deforming a Mesh
Introducing Mesh Editing
Converting Objects into Meshes
Smoothing More
Smoothing Less
Refining a Mesh
Adding a Crease
Removing a Crease
Controlling Mesh Tessellation Options
Splitting a Mesh Face
Extruding a Mesh Face
Merging Mesh Faces
Creating a Hole in a Mesh
Closing a Hole in a Mesh
Collapsing a Face or Edge
Spinning a Triangle Face
Converting a Mesh to a Solid
Converting a Mesh to a Surface
Deforming a Mesh
Working with Surface Objects
Introducing Surface Modeling
Creating a Network Surface
Creating a Lofted Surface
Creating a Swept Surface
Creating a Planar Surface
Creating an Extruded Surface
Creating a Revolved Surface
Creating a Blend Surface
Creating a Patch Surface
Creating an Offset Surface
Filleting a Surface
Trimming a Surface
Untrimming a Surface
Extending a Surface
Sculpting a Surface
Converting a Surface into a NURBS Surface
Editing Control Vertices on a NURBS Surface
Displaying and Hiding Control Vertices on NURBS Surfaces
Rebuilding Control Vertices
Adding Control Vertices
Removing Control Vertices
Extracting Isolines
Projecting Curves onto a Surface
Performing Surface Continuity Analysis
Performing Surface Curvature Analysis
Performing Draft Analysis
Introducing Surface Modeling
Creating a Network Surface
Creating a Lofted Surface
Creating a Swept Surface
Creating a Planar Surface
Creating an Extruded Surface
Creating a Revolved Surface
Creating a Blend Surface
Creating a Patch Surface
Creating an Offset Surface
Filleting a Surface
Trimming a Surface
Untrimming a Surface
Extending a Surface
Sculpting a Surface
Converting a Surface into a NURBS Surface
Editing Control Vertices on a NURBS Surface
Displaying and Hiding Control Vertices on NURBS Surfaces
Rebuilding Control Vertices
Adding Control Vertices
Removing Control Vertices
Extracting Isolines
Projecting Curves onto a Surface
Performing Surface Continuity Analysis
Performing Surface Curvature Analysis
Performing Draft Analysis
Working with Point Clouds
Introducing Point Clouds
Indexing Point Clouds
Attaching a Point Cloud
Controlling Point Cloud Density
Adjusting Point Clouds
Clipping Point Clouds
Creating Geometry Using Point Clouds
Introducing Point Clouds
Indexing Point Clouds
Attaching a Point Cloud
Controlling Point Cloud Density
Adjusting Point Clouds
Clipping Point Clouds
Creating Geometry Using Point Clouds
Modifying 3D Objects
Using Gizmos
Using Object Culling
Mirroring Objects in 3D
Moving Objects in 3D
Aligning Objects in 3D
Rotating Objects in 3D
Creating a 3D Rectangular Array
Creating a Stepped 3D Rectangular Array
Creating a 3D Polar Array
Creating a Stepped 3D Polar Array
Creating a 3D Path Array
Scaling Objects in 3D
Editing Solid Primitives
Editing 3D Sub-objects
Creating Composite Solids Using Boolean Operations
Creating a Composite Solid Using Boolean Union
Creating a Composite Solid Using Boolean Subtract
Creating a Composite Solid Using Boolean Intersect
Adding a Chamfer to a Solid
Adding a Fillet to a Solid
Chamfering Edges of a Solid
Filleting Edges of a Solid
Editing Subobjects within Composite Solids
Editing Models Using Autodesk Inventor Fusion
Extracting Edges from 3D Objects
Editing Edges of a Solid by Imprinting Onto a Solid
Editing Edges of a Solid by Changing the Edge Color
Editing Edges of a Solid by Copying Edges
Editing Faces of a Solid by Extruding Faces
Editing Faces of a Solid by Tapering Faces
Editing Faces of a Solid by Moving Faces
Editing Faces of a Solid by Copying Faces
Editing Faces of a Solid by Offsetting Faces
Editing Faces of a Solid by Deleting Faces
Editing Faces of a Solid by Rotating Faces
Editing Faces of a Solid by Changing the Color
Editing Entire Solids by Separating Solids
Editing Entire Solids by Cleaning Solids
Editing Entire Solids by Shelling Solids
Editing Entire Solids by Checking Solids
Checking Solids for Interference
Slicing Solids
Creating a Solid by Thickening a Surface
Creating Curves by Offsetting Edges
Creating Sections Using Section Planes
Adding Jogs to a Section Plane
Creating and Updating Cross Sections
Creating Elevations Using Section Planes
Controlling Section Settings
Creating a 2D Representation of a 3D Object
Creating Orthographic Views with Solid View
Adjusting Orthographic Views with Solid Drawing
Adding 2D Profile Views with Solid Profile
Using Gizmos
Using Object Culling
Mirroring Objects in 3D
Moving Objects in 3D
Aligning Objects in 3D
Rotating Objects in 3D
Creating a 3D Rectangular Array
Creating a Stepped 3D Rectangular Array
Creating a 3D Polar Array
Creating a Stepped 3D Polar Array
Creating a 3D Path Array
Scaling Objects in 3D
Editing Solid Primitives
Editing 3D Sub-objects
Creating Composite Solids Using Boolean Operations
Creating a Composite Solid Using Boolean Union
Creating a Composite Solid Using Boolean Subtract
Creating a Composite Solid Using Boolean Intersect
Adding a Chamfer to a Solid
Adding a Fillet to a Solid
Chamfering Edges of a Solid
Filleting Edges of a Solid
Editing Subobjects within Composite Solids
Editing Models Using Autodesk Inventor Fusion
Extracting Edges from 3D Objects
Editing Edges of a Solid by Imprinting Onto a Solid
Editing Edges of a Solid by Changing the Edge Color
Editing Edges of a Solid by Copying Edges
Editing Faces of a Solid by Extruding Faces
Editing Faces of a Solid by Tapering Faces
Editing Faces of a Solid by Moving Faces
Editing Faces of a Solid by Copying Faces
Editing Faces of a Solid by Offsetting Faces
Editing Faces of a Solid by Deleting Faces
Editing Faces of a Solid by Rotating Faces
Editing Faces of a Solid by Changing the Color
Editing Entire Solids by Separating Solids
Editing Entire Solids by Cleaning Solids
Editing Entire Solids by Shelling Solids
Editing Entire Solids by Checking Solids
Checking Solids for Interference
Slicing Solids
Creating a Solid by Thickening a Surface
Creating Curves by Offsetting Edges
Creating Sections Using Section Planes
Adding Jogs to a Section Plane
Creating and Updating Cross Sections
Creating Elevations Using Section Planes
Controlling Section Settings
Creating a 2D Representation of a 3D Object
Creating Orthographic Views with Solid View
Adjusting Orthographic Views with Solid Drawing
Adding 2D Profile Views with Solid Profile
Model Documentation
Creating Drawings from 3D Models
Creating a Base View
Creating a Base View of a Model Created in Inventor
Creating a Base View in a Drawing with Multiple Parts
Creating Projected Views
Editing Drawing Views
Creating Section Views
Creating a Full Section View
Creating a Half Section View
Creating an Offset Section View
Creating an Aligned Section View
Creating a Section View from an Object
Creating Cross Section Views
Changing the Hatch Pattern of a Component in a Section View
Editing Section Views
Modifying the Cutting Plane
Modifying a Section Line Identifier
Modifying the Section View Label
Excluding Components from a Section View
Creating Detail Views
Creating a Circular Detail View
Creating a Rectangular Detail View
Modifying Detail Views
Editing the Detail View Boundary
Modifying a Detail View Identifier
Modifying the Detail View Label
Constraining Drawing Views to Model Geometry
Controlling the Section View Style
Controlling the Detail View Style
Setting the Drafting Standards for Drawing Views
Updating Drawing Views
Monitoring Drawing View Annotations
Creating Drawings from 3D Models
Creating a Base View
Creating a Base View of a Model Created in Inventor
Creating a Base View in a Drawing with Multiple Parts
Creating Projected Views
Editing Drawing Views
Creating Section Views
Creating a Full Section View
Creating a Half Section View
Creating an Offset Section View
Creating an Aligned Section View
Creating a Section View from an Object
Creating Cross Section Views
Changing the Hatch Pattern of a Component in a Section View
Editing Section Views
Modifying the Cutting Plane
Modifying a Section Line Identifier
Modifying the Section View Label
Excluding Components from a Section View
Creating Detail Views
Creating a Circular Detail View
Creating a Rectangular Detail View
Modifying Detail Views
Editing the Detail View Boundary
Modifying a Detail View Identifier
Modifying the Detail View Label
Constraining Drawing Views to Model Geometry
Controlling the Section View Style
Controlling the Detail View Style
Setting the Drafting Standards for Drawing Views
Updating Drawing Views
Monitoring Drawing View Annotations
Collaborating with Others
Exporting to PDF
Sending Models to a 3D Print Service
Sending Electronic Transmittal Sets
Exporting to DWF
Exporting a Model to a 3D DWF File
Working with Autodesk 360
Syncing Your Settings Online
Choosing Which Settings are Synchronized
Configuring Online Options
Saving and Opening Drawings Using Autodesk 360
Uploading Multiple Drawings to Your Autodesk 360 Account
Opening Drawings on Your Mobile Device
Sharing Documents with Others
Collaborating Using AutoCAD WS
Working with Marked-up DWF Files
Using the Layer Translator
Configuring Drawing Standards
Checking for Standards Violations
Exporting to PDF
Sending Models to a 3D Print Service
Sending Electronic Transmittal Sets
Exporting to DWF
Exporting a Model to a 3D DWF File
Working with Autodesk 360
Syncing Your Settings Online
Choosing Which Settings are Synchronized
Configuring Online Options
Saving and Opening Drawings Using Autodesk 360
Uploading Multiple Drawings to Your Autodesk 360 Account
Opening Drawings on Your Mobile Device
Sharing Documents with Others
Collaborating Using AutoCAD WS
Working with Marked-up DWF Files
Using the Layer Translator
Configuring Drawing Standards
Checking for Standards Violations
Rendering
Introducing Rendering in AutoCAD
Working with Lights
Placing a Point Light
Placing a Spot Light
Placing a Distant Light
Placing a Web Light
Working with Sunlight
Controlling the Sky Background and Illumination
Using Luminaire Objects
Controlling the Location and Properties of Lights
Working with Materials
Applying Materials to Objects and Faces
Creating and Modifying Materials
Using Texture Maps
Creating Custom Entourage Objects
Working with Procedural Maps
Saving Materials to a User Library
Adjusting Material Mapping
Creating a Rendering
Setting the Render Destination
Rendering Portions of What You See
Setting the Render Output Resolution
Understanding Render Settings
Controlling the Rendering Environment
Placing Cameras and Creating Views
Adding a Background to a View
Saving and Redisplaying Rendered Images
Rendering in the Cloud
Understanding the Render Gallery
Creating Walkthroughs and Flythroughs
Introducing Rendering in AutoCAD
Working with Lights
Placing a Point Light
Placing a Spot Light
Placing a Distant Light
Placing a Web Light
Working with Sunlight
Controlling the Sky Background and Illumination
Using Luminaire Objects
Controlling the Location and Properties of Lights
Working with Materials
Applying Materials to Objects and Faces
Creating and Modifying Materials
Using Texture Maps
Creating Custom Entourage Objects
Working with Procedural Maps
Saving Materials to a User Library
Adjusting Material Mapping
Creating a Rendering
Setting the Render Destination
Rendering Portions of What You See
Setting the Render Output Resolution
Understanding Render Settings
Controlling the Rendering Environment
Placing Cameras and Creating Views
Adding a Background to a View
Saving and Redisplaying Rendered Images
Rendering in the Cloud
Understanding the Render Gallery
Creating Walkthroughs and Flythroughs
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